Great God Grove


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Summary
Great God Grove features a heartfelt adventure where you play as an unwitting recipient of a magical megaphone, aptly called Megapon, while stowed away on a ship bound for an equally magical land of gods, the Grove, in advent of an apocalyptic event, The Rift. However, things are in turmoil there and, with the Megapon in hand, maybe you’re just the person to help!
Plotline
Every 30 years, the Gods in the Grove will convene to close the Rift in the sky, saving the world by postponing the apocalypse (or the “A-POCKY-LIPS” as the game calls it) for another 30 years. However, the main communicator between the Gods at the Grove, named simply as the King (but also known as the Eloquent God, despite not being granted God status yet), has seemingly turned vile, sending nasty letters to each of the gods, pitting them against each other.
As the Rift opens wider every day, it’s a race against time to bring harmony back to the Grove, track down the now-missing King, and hopefully, have time left to save the world from the apocalypse once more… but who’s the one to do it?
Found as a stowaway on board a ship bound for the Grove, you find yourself uniquely positioned to do exactly this task. This is mostly thanks to having the King’s magical communication tool, the Megapon, falling from the sky and crashing onto the ship, conveniently landing right in front of you… or perhaps it is destiny calling?
Anywho, the job’s yours, and whether you like it or not, you have to restore balance to the Grove before it is too late!
Gameplay
Great God Grove has a gameplay that’s fairly point-and-click in style and design, in which you’ll travel around the Grove trying to solve the puzzles and issues there, all in hopes of restoring balance to the place. Being a non-verbal protagonist, you can’t really express yourself in the verbal sense, but thankfully, with the Megapon, you can literally take words out of someone’s mouth and hurl it, in a newspaper boy-kind of way, at someone else, either as a way to transfer messages or to reveal something to someone who really needed to hear it.
Not every bit of dialogue can be “absorbed” by the Megapon though, only a select few, but the few are enough to change a person’s mind here, as long as they are aptly used. It’s interesting how many different ways you can use a piece of dialogue and how the developers have pretty much covered all the ways the various quirky characters can respond to having specific dialogues hurled at them. For instance, I particularly love how the pigs in the second zone of the game, the town of Mildread, will turn into smoked hogs if you use the dialogue where Capochin asked “where’s the smoked hog?”
Of course, when eccentric characters are involved, none are more fascinating than the gods themselves. From Thespius the god of songwriters to Cobigail, the god of Harvest, each of these gods have their own little quirk on top of their obvious roles within the Grove community, be it inspiring creativity in the form of music and film or providing quite simply a good harvest. Cobigail, for example, loves scaring the hell out of people, which comes as no surprise when it was rumored – no thanks to purportedly letters from the King - that she demands blood sacrifice in exchange for a good harvest.
In addition to all the dialogue slinging, there are also a few combat scenes in the game where you’ll have to battle the Bizzyboys, either by hurling dialogue or objects like pumpkins at them. Even the “violent” parts of the game are made more hilarious, thanks to its brand of cartoon violence, which makes the game quite suitable for younger kids to enjoy.
There are also a few bits during certain dialogues where you can respond by nodding to indicate “yes” and shaking your head to indicate “No”. Obviously, the game won’t be able to detect if you actually shook or nod your head so instead, you’ll get to do so virtually by moving your mouse instead. For fans of collecting things, know that there are black rats around each zone that you can find and “collect” for achievements. In fact, there are plenty of achievements that bank on the player exploring and doing things that are beyond the scope of the main storyline, such as feeding the pink herring, which I assume is a whimsical twist on the idiom, “red herring”, to the kitty in BuzzHuzz.
There is really nothing bad to say about the Great God Grove. The story is really well-told and is full of fun characters and whimsical moments that also turned out to be quite philosophical and educational. The gameplay is well-designed too, with regards to how well-thought out the dialogue options are as well as some of the puzzles. It’s obvious right from the start that this game is a labor of love and it shows.
Graphics/ Sound
Great God Grove features a unique blend of art styles that combines fun cartoonish art in a cardboard cutout style with mostly muted tones. Even the bright colors in HobbyHoo have been toned down with the use of what seems to be a yellow filter.
In terms of sound, the game doesn’t feature any voice acting, either for the recurring characters or the gods, but the game liberally uses various sound effects, including gibberish to “read out” the dialogues, ambiance, and a selection of perfectly-composed backing tracks which fade in at all the right moments in the game, providing the right atmosphere for each of those moments.
I should also say kudos to the devs for including the videos that the Bizzyboys made. Those are particularly well-made and the last video, in particular, really laid out the twist in the plot, painting Capochin in a more…. Well, let’s just say “softer” light.
Conclusion
Great God Grove is, without a doubt, a true indie gem and a must-play game for any fan of brilliant storytelling and point-and-click adventures. Everything from the music to the art, to even the gameplay are very well-designed and come together perfectly to provide players with a truly memorable and heartfelt adventure. If you have money to spend on only one game this Christmas, you might want to check out this one. Trust me, you won’t regret it!
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