BlazBlue Entropy Effect


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Summary
I’ll be blunt: fighting game franchises should have spinoffs. Sure, RPGs are fine, but *Chef’s Kiss* 2D roguelikes are perfect.
BlazBlue Entropy Effect proves this point - it’s one of the most well-executed spinoffs a fighting game could have, delivering an experience that rivals most mainstays in the roguelike and Metroidvania genre. Although its story is a tad disappointing, and the learning curve takes some time due to the unfortunate use of unintuitive game jargon, it delivers a seamless, stable, and incredibly action-packed experience first-timers and fans of BlazBlue should dive into.
So, for the franchise’s fans or anyone looking for a new roguelike to play, is Blazblue Entropy Effect something that deserves a place in your gaming library? Let’s before you decide, let’s check out what it has to offer:
Plotline
Considering it’s a spinoff, BlazBlue Entropy Effect’s story is unrelated to the main series. Instead of having a story directly related to the characters, you’ll be playing as a robot who is part of an organization that mind dives, plays as various BlazBlue characters, and, using their abilities, fights across multiple levels.
Yep, you lost me there; the story is unrelatable and a waste of BlazBlue’s rich roster of characters. Although the plot isn’t its focal point, the game introduces so much jargon in its lore, making it hard to keep up. In the time I spent playing the game, I can barely recall what the story was all about. People enter Cyberspace, known as ACE, in an attempt to resolve a major crisis plaguing the world.
Gameplay
Fortunately, thanks to its smooth, explosive, and action-packed gameplay, you don’t have to fully pay attention to the story to enjoy what the game offers. BlazBlue Entropy Effect is a roguelike game where you fight across multiple levels. When you die, you start all over again, but this time, with traits and abilities inherited from your previous runs. Think of Hades, just in 2D with BlazBlue characters.
BlazBlue Entropy Effect’s combat is its strongest point. Once you enter a level, you’ll face off against hordes of enemies, from robot cyber ninjas to bio-engineered monstrosities, with various attack patterns. Some even explode seconds after you take them out, keeping you on your toes. Regular attacks let you hit combos on enemies, and apart from these, you can also unleash attacks depending on the “Potential” you’ve chosen to unlock or upgrade. For example, by pressing a specific set of buttons, Noel can throw her handguns that shoot automatically, while Jin can unleash a ground-based ice attack. Plus, there’s also a nifty feature that slows down time if you press dash and evade at just the right moment.
You can also use skills, summons, and inherited attacks besides normal attacks and potentials. After you complete every level, you’ll be given choices, letting you add abilities to enhance your combat capabilities. Elemental affinities are a part of this. For example, you can add a shadow that deals damage when you dash or unleash a light-based spear when you use a skill. Inherited/Legacy attacks’ strengths are determined by how far you’ve gone in your earlier runs and differ depending on your chosen character.
BlazBlue Entropy Effect’s levels are incredibly well-designed. Apart from the enemies, there are traps and obstacles you’ll have to navigate around, including spike traps, lasers, and even flaming traps. Thankfully, movement is relatively smooth - you can double-jump and even triple-jump after an upgrade - and dash to avoid them.
Finally, the characters. There are 10 in total, and you can unlock more the further you progress and complete quests. These range from Jin Kisaragi, Ragna the Bloodedge, Noel Vermillion, and other BlazBlue characters you see in the main fighting games. They have different attack patterns and playstyles, with some favoring constant movement, aerial attacks, and keeping distance over close-quarters melee combat. The attacks and combos have a lot of depth; combat and controls are quite similar to the main series, with only the genre being different.
Graphics/Sound
BlazBlue Entropy Effect’s presentation elements are nothing short of sublime. The level design, background art, character designs, and animations simply make it one of the best roguelikes visually. It’s important to note these aren’t recycled; every character has their own unique movement sets and attack animations. These shine when you utilize character skills and even normal attacks. Plus, all characters are fully voiced in Japanese.
Conclusion
Overall, BlazBlue Entropy Effect is, without a sliver of a doubt, one of the best roguelike experiences I’ve had the privilege of playing. Although its story isn’t what you would exactly call a memorable one, its overall gameplay, characters, and the visual impact it provides make it a must-have for everyone, regardless of whether they’re a BlazBlue fan or otherwise.
So, get out there, uncover the phenomena, and discover BlazBlue’s overall appeal.
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